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Decision Craft Wiki

Game Concepts

The key terms used throughout the game.

Core Concepts

This page explains the main pieces of Decision Craft so you can follow any screen or tooltip.

Theme

The overall fantasy or genre concept for the run. Themes include an image and a short description, and they influence everything else generated. Theme vote

You can also propose a custom theme. Theme custom

If you want some inspiration, you can check the theme database. Theme db

World

The setting created from the chosen theme. Includes:

  • World name and lore
  • Currency name
  • World traits
  • Locations discovered as the story progresses World

Characters

Each player chooses a character generated for the world:

  • Items (bag)
  • Skills (abilities/spells)
  • Stats (attributes)
  • Background and story hooks Characters

Quests

Each run includes:

  • Main quest for the whole party
  • Personal quest for each character

Rewards can be money, items, skills, or story outcomes. Quests

Rounds

Gameplay proceeds in rounds. Each round includes:

  • A scene with story text and an image
  • A set of choices
  • A result that changes the world Round

Choices

Players can:

  • Vote for a listed choice
  • Write a custom choice
  • Use an item or skill to prefill a custom choice Choices

Effects

Effects are changes applied by the story:

  • Active effects that persist across rounds
  • Round effects applied in the current turn Effects

NPCs

Non-player characters appear during the story. NPCs can join, help, or be eliminated depending on the narrative.

Eliminations & Spectators

If a character is eliminated, the player can remain as a spectator and keep watching the story. Le lobby can also be created again for the eliminated player to get a new character. If all players are eliminated, the game is over and canno't be continued.