Decision Craft Wiki
Game Concepts
The key terms used throughout the game.
Core Concepts
This page explains the main pieces of Decision Craft so you can follow any screen or tooltip.
Theme
The overall fantasy or genre concept for the run. Themes include an image and
a short description, and they influence everything else generated.

You can also propose a custom theme.

If you want some inspiration, you can check the theme database.

World
The setting created from the chosen theme. Includes:
- World name and lore
- Currency name
- World traits
- Locations discovered as the story progresses

Characters
Each player chooses a character generated for the world:
- Items (bag)
- Skills (abilities/spells)
- Stats (attributes)
- Background and story hooks

Quests
Each run includes:
- Main quest for the whole party
- Personal quest for each character
Rewards can be money, items, skills, or story outcomes.

Rounds
Gameplay proceeds in rounds. Each round includes:
- A scene with story text and an image
- A set of choices
- A result that changes the world

Choices
Players can:
- Vote for a listed choice
- Write a custom choice
- Use an item or skill to prefill a custom choice

Effects
Effects are changes applied by the story:
- Active effects that persist across rounds
- Round effects applied in the current turn

NPCs
Non-player characters appear during the story. NPCs can join, help, or be eliminated depending on the narrative.
Eliminations & Spectators
If a character is eliminated, the player can remain as a spectator and keep watching the story. Le lobby can also be created again for the eliminated player to get a new character. If all players are eliminated, the game is over and canno't be continued.