Decision Craft Wiki
Game Systems
How choices are scored and how images are selected.
Choice Scoring (High Level)
Decision Craft uses a score-based outcome system behind the scenes. The score is never shown in the story text, but it decides how cleanly your action succeeds.
Core idea:
- Choices always happen, but the quality of the outcome changes.
- Low scores mean setbacks or complications.
- High scores mean clean success or extra advantage.
Difficulty & Dice Range
A hidden roll (0-100) is generated based on the room difficulty:
- Godmode: 90-100
- Easy: 60-100
- Medium: 30-100
- Hard: 0-100
- Impossible: 0-15
Attributes Matter
Each choice is tied to a character attribute. The attribute is added to the roll and capped at 100. If the final score meets or exceeds the choice threshold, the action counts as a success.
Outcome Quality Scale (Narrative)
The AI translates scores into narrative outcomes:
- Very low: You still act, but with a setback or cost.
- Mid: You succeed with trade-offs.
- High: You succeed cleanly with momentum or extra benefits.
Custom Choices
Custom choices are analyzed by the AI to determine:
- Which attribute they use.
- How difficult they are.
If a custom choice is invalid, the game can reject it with a reason and ask for a different action.
How Scene Images Are Chosen
For each round, the AI creates image prompts tied to the selected actions. Each prompt is rated by interest (1-5). The system then picks the most interesting prompt to generate the round image.
Priority order:
- Highest interest rating
- Original order as a tie-breaker
The goal is to show the most interesting visual moment from the actions players chose.