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Decision Craft Wiki

Game Systems

How choices are scored and how images are selected.

Choice Scoring (High Level)

Decision Craft uses a score-based outcome system behind the scenes. The score is never shown in the story text, but it decides how cleanly your action succeeds.

Core idea:

  • Choices always happen, but the quality of the outcome changes.
  • Low scores mean setbacks or complications.
  • High scores mean clean success or extra advantage.

Difficulty & Dice Range

A hidden roll (0-100) is generated based on the room difficulty:

  • Godmode: 90-100
  • Easy: 60-100
  • Medium: 30-100
  • Hard: 0-100
  • Impossible: 0-15

Attributes Matter

Each choice is tied to a character attribute. The attribute is added to the roll and capped at 100. If the final score meets or exceeds the choice threshold, the action counts as a success.

Outcome Quality Scale (Narrative)

The AI translates scores into narrative outcomes:

  • Very low: You still act, but with a setback or cost.
  • Mid: You succeed with trade-offs.
  • High: You succeed cleanly with momentum or extra benefits.

Custom Choices

Custom choices are analyzed by the AI to determine:

  • Which attribute they use.
  • How difficult they are.

If a custom choice is invalid, the game can reject it with a reason and ask for a different action.

How Scene Images Are Chosen

For each round, the AI creates image prompts tied to the selected actions. Each prompt is rated by interest (1-5). The system then picks the most interesting prompt to generate the round image.

Priority order:

  • Highest interest rating
  • Original order as a tie-breaker

The goal is to show the most interesting visual moment from the actions players chose.